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DigitalRuneUpsamplingFilter Enumeration

Note: This API is now obsolete.

Defines the upsampling filter that is used when combining the low-resolution, off-screen buffer with the scene.

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
[ObsoleteAttribute("The enum UpsamplingFilter has been renamed to avoid confusion with the new UpsampleFilter. Use the new enum DigitalRune.Graphics.PostProcessing.UpsamplingMode instead.")]
public enum UpsamplingFilter
Members
  Member nameValueDescription
Point0 Point upsampling. (Fastest, lowest quality)
Linear1 Bilinear upsampling. (Fast, low quality)
Bilateral2 Joint (cross) bilateral upsampling. (Slow, best quality for surfaces)
NearestDepth3 Nearest-depth upsampling. (Slow, best quality for particles and volumetric effects)
See Also