| AnimationHelper Class |
Namespace: DigitalRune.Animation
The AnimationHelper type exposes the following members.
| Name | Description | |
|---|---|---|
| Compress |
Compresses the specified animation using simple lossy compression algorithm.
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| ComputeAngularVelocity(Matrix33F, Matrix33F, Single) |
Computes the angular velocity that rotates an object from the current orientation to a
target orientation.
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| ComputeAngularVelocity(QuaternionF, QuaternionF, Single) |
Computes the angular velocity that rotates an object from the current orientation to a
target orientation.
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| ComputeLinearVelocity |
Computes the linear velocity that moves an object from the current position to a
target position.
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| GetAncestors |
Gets the ancestors of the AnimationInstance in the animation tree.
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| GetDescendants(AnimationInstance) |
Gets the descendants of the AnimationInstance in the animation tree using a
depth-first search.
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| GetDescendants(AnimationInstance, Boolean) |
Gets the descendants of the AnimationInstance in the animation tree
using either a depth-first or a breadth-first search.
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| GetLeaves |
Gets the leaves of the AnimationInstance in the animation tree.
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| GetRoot |
Returns the root instance of an animation tree.
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| GetSelfAndAncestors |
Gets the AnimationInstance and its ancestors in the animation tree.
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| GetSubtree(AnimationInstance) |
Gets the subtree (the given AnimationInstance and all of its descendants in the
animation tree) using a depth-first search.
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| GetSubtree(AnimationInstance, Boolean) |
Gets the subtree (the given AnimationInstance and all of its descendants in the
animation tree) using either a depth-first or a breadth-first search.
|