Vector4FFromToByAnimation Class |
Namespace: DigitalRune.Animation
The Vector4FFromToByAnimation type exposes the following members.
Name | Description | |
---|---|---|
Vector4FFromToByAnimation | Initializes a new instance of the Vector4FFromToByAnimation class |
Name | Description | |
---|---|---|
CreateBlendAnimation |
Creates a new BlendAnimationT. (For internal use only.)
(Inherited from AnimationT.) | |
CreateInstance |
Creates an animation instance that can be used to play back the animation.
(For internal use only.)
(Inherited from AnimationT.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetAnimationTime |
Gets the animation time for the specified time on the timeline.
(Inherited from AnimationT.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetState |
Gets the state of the animation for the specified time on the timeline.
(Inherited from AnimationT.) | |
GetTotalDuration |
Gets the total length of the timeline.
(Inherited from FromToByAnimationT.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue |
Gets the value of the animation at the specified time.
(Inherited from AnimationT.) | |
GetValueCore |
Evaluates the animation function at the specified animation time.
(Inherited from FromToByAnimationT.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
By |
Gets or sets the final value of the animation relative to the start value.
(Inherited from FromToByAnimationT.) | |
Duration |
Gets or sets the duration of the interpolation.
(Inherited from FromToByAnimationT.) | |
EasingFunction |
Gets or sets the easing function that controls the pace of the interpolation.
(Inherited from FromToByAnimationT.) | |
FillBehavior |
Gets or sets a value that specifies how the animation behaves when it reaches the end of its
duration.
(Inherited from AnimationT.) | |
From |
Gets or sets the start value of the animation.
(Inherited from FromToByAnimationT.) | |
IsAdditive |
Gets or sets a value indicating whether the output of the animation is added to the current
value of the property that is being animated.
(Inherited from AnimationT.) | |
TargetObject |
Gets or sets the object to which the animation is applied by default.
(Inherited from AnimationT.) | |
TargetProperty |
Gets or sets the property to which the animation is applied by default.
(Inherited from AnimationT.) | |
To |
Gets or sets the final value of the animation.
(Inherited from FromToByAnimationT.) | |
Traits |
Gets the traits of the animation values.
(Overrides AnimationTTraits.) |
This type of animation changes a value from, to, or by a certain value depending on the properties set:
Properties Specified | Resulting Behavior |
---|---|
From and To | The animation interpolates between the value specified by From and the value specified by To. |
From and By | The animation interpolates between the value specified by From and the sum of the values specified by From and By. |
From | The animation interpolates between the value specified by From and the default source value (see parameters of GetValue(TimeSpan, T, T, T)). When an IAnimatableProperty is animated this means that the From value is animated towards the output of the previous animation. If there is no previous animation, then the From value is animated towards the base value of the property. |
To | The animation interpolates from the default source value (see parameters of GetValue(TimeSpan, T, T, T)) to the value specified by To. When an IAnimatableProperty is animated this means that the output of the previous animation is animated towards the To value. If there is no previous animation, then the base value of the property is animated towards the To value. |
By | The animation interpolates from the default source value (see parameters of GetValue(TimeSpan, T, T, T)) to the sum of this value plus the value specified by By. When an IAnimatableProperty is animated this means that the output of the previous animation is animated towards the sum of the this value plus the By value. If there is no previous animation, then the base value of the property is animated towards the sum of the base value plus the By value. |
No properties set | The animation interpolates between the default source value to the default target value (see parameters of GetValue(TimeSpan, T, T, T)). When an IAnimatableProperty is animated this means that the previous animation's output value is animated towards the base value of the property. |
If both To and By are specified, the By value will be ignored.
The property Duration specifies the period of time over which the interpolation takes place.
By default, the animation interpolates linearly between the specified values. An easing function (see property EasingFunction) can be applied to control the pace of the transition.
The property IsAdditive can be set to add the output of the animation to the property that is being animated. Note that the animation needs to be fully defined to be additive. A from/to/by animation is fully defined if either From and To or From and By are set. The result is undefined if the animation is only partially defined (either the start or the final value is missing)!