| UIRendererGraphicsDevice Property |
Gets the graphics device.
Namespace: DigitalRune.Game.UI.RenderingAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public GraphicsDevice GraphicsDevice { get; set; }
Public Property GraphicsDevice As GraphicsDevice
Get
Set
public:
virtual property GraphicsDevice^ GraphicsDevice {
GraphicsDevice^ get () sealed;
void set (GraphicsDevice^ value) sealed;
}
abstract GraphicsDevice : GraphicsDevice with get, set
override GraphicsDevice : GraphicsDevice with get, set
Property Value
Type:
GraphicsDeviceThe graphics device.
Implements
IUIRendererGraphicsDeviceSee Also