| MassFrameMass Property |
Gets or sets the mass.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float Mass { get; set; }
Public Property Mass As Single
Get
Set
public:
property float Mass {
float get ();
void set (float value);
}
member Mass : float32 with get, set
Property Value
Type:
SingleThe mass. The default is 1000.
Exceptions Remarks
If the mass is 0 or above the
MassLimit, the simulation will treat the rigid
body as a kinematic body (the body will not be moved by simulation forces).
See Also