![]() | DcelMesh Methods |
The DcelMesh type exposes the following members.
Name | Description | |
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![]() | AreTagsEqualTo |
Gets a value indicating whether the tags of all components in the mesh are equal to the
given tag value.
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![]() | Contains |
Determines whether the specified point is contained in the mesh. (This method assumes that
the mesh is a convex polyhedron.)
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![]() ![]() | CreateCube |
Creates a mesh for unit cube.
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![]() | CutConvex |
Cuts mesh with a plane.
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() ![]() | FromTriangleMesh(ITriangleMesh) |
Converts the given ITriangleMesh to a DcelMesh.
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![]() ![]() | FromTriangleMesh(TriangleMesh) |
Converts the given ITriangleMesh to a DcelMesh.
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![]() | GetAabb |
Gets the axis-aligned bounding box of this mesh.
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![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsClosed |
Determines whether this mesh is a closed mesh.
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![]() | IsConvex |
Determines whether this mesh is a convex mesh.
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![]() | IsConvex(Single) |
Determines whether this mesh is a convex mesh using a specific tolerance.
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![]() | IsTriangleMesh |
Determines whether the mesh is a valid triangle mesh.
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![]() | IsValid |
Determines whether this instance is a valid mesh.
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![]() | IsValid(String) |
Determines whether this instance is a valid mesh and returns an error description.
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![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ModifyConvex(Int32, Vector3F) |
Modifies a convex mesh by reducing the vertices and applying a skin width.
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![]() | ModifyConvex(Int32, Single) |
Modifies a convex mesh by reducing the vertices and applying a skin width.
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![]() | ResetTags |
Resets the tags in the DCEL data. (Tags are set to 0.)
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | ToTriangleMesh |
Converts this mesh to a TriangleMesh.
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