| IKSolverWeight Property |
Gets or sets the weight.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public float Weight { get; set; }
Public Property Weight As Single
Get
Set
public:
property float Weight {
float get ();
void set (float value);
}
member Weight : float32 with get, set
Property Value
Type:
SingleThe weight. The default is 1.
Remarks
The solver has a Weight parameter. If the weight is 0, the solver is disabled.
If the weight is 1, the solver tries its best to make the skeleton reach the target. A
weight less than 1 can be used to blend the target skeleton pose with the unmodified
skeleton pose.
See Also