|  | IKSolverMaxAngularVelocity Property | 
            Gets or sets the maximal angular velocity per bone.
            
 
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
 Syntax
Syntaxpublic float MaxAngularVelocity { get; set; }Public Property MaxAngularVelocity As Single
	Get
	Set
public:
property float MaxAngularVelocity {
	float get ();
	void set (float value);
}member MaxAngularVelocity : float32 with get, set
Property Value
Type: 
Single
            The maximal angular velocity. The default is 
PositiveInfinity 
            (= no limit).
            
 Remarks
Remarks
            If 
Solve(Single) is called and 
MaxAngularVelocity is 
            
PositiveInfinity (default), the 
SkeletonPose is changed
            instantly. To avoid this instantaneous change, a 
MaxAngularVelocity limit can 
            be set, then the bones will rotate slowly to the target pose over several 
            
Solve(Single) calls. 
MaxAngularVelocity defines the maximal rotation 
            velocity for each bone.
            
 See Also
See Also