| IKSolverMaxAngularVelocity Property |
Gets or sets the maximal angular velocity per bone.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public float MaxAngularVelocity { get; set; }
Public Property MaxAngularVelocity As Single
Get
Set
public:
property float MaxAngularVelocity {
float get ();
void set (float value);
}
member MaxAngularVelocity : float32 with get, set
Property Value
Type:
Single
The maximal angular velocity. The default is
PositiveInfinity
(= no limit).
Remarks
If
Solve(Single) is called and
MaxAngularVelocity is
PositiveInfinity (default), the
SkeletonPose is changed
instantly. To avoid this instantaneous change, a
MaxAngularVelocity limit can
be set, then the bones will rotate slowly to the target pose over several
Solve(Single) calls.
MaxAngularVelocity defines the maximal rotation
velocity for each bone.
See Also