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DigitalRuneIKSolverMaxAngularVelocity Property
Gets or sets the maximal angular velocity per bone.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public float MaxAngularVelocity { get; set; }

Property Value

Type: Single
The maximal angular velocity. The default is PositiveInfinity (= no limit).
Remarks
If Solve(Single) is called and MaxAngularVelocity is PositiveInfinity (default), the SkeletonPose is changed instantly. To avoid this instantaneous change, a MaxAngularVelocity limit can be set, then the bones will rotate slowly to the target pose over several Solve(Single) calls. MaxAngularVelocity defines the maximal rotation velocity for each bone.
See Also