Ragdolls |
A ragdoll is an articulated body (rigid bodies connected with joints) that is modeled after the character. The ragdoll can be added to a physics simulation and used in a variety of ways. For example:
This topic contains the following sections:
The Ragdoll can be used for collision detection and to create procedural animations for 3D character models.
The library supports Xbox LIVE Avatars out-of-the-box. The method RagdollCreateAvatarRagdoll can be used to create a ragdoll for any Xbox LIVE Avatar with just a single method call. There is no complicated setup required.
The "AvatarSample" (see DigitalRune Animation Samples) shows how to use avatar ragolls and how to blend key frame animations and ragdoll physics.
The DigitalRune Samples contains several ragdoll samples.
Here are a few videos of the ragdoll samples: