| SceneHelperGetSubtree Method (SceneNode, Boolean) |
Gets the subtree (the given scene node and all of its descendants) using a depth-first or a
breadth-first search.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static IEnumerable<SceneNode> GetSubtree(
this SceneNode node,
bool depthFirst
)
<ExtensionAttribute>
Public Shared Function GetSubtree (
node As SceneNode,
depthFirst As Boolean
) As IEnumerable(Of SceneNode)
public:
[ExtensionAttribute]
static IEnumerable<SceneNode^>^ GetSubtree(
SceneNode^ node,
bool depthFirst
)
[<ExtensionAttribute>]
static member GetSubtree :
node : SceneNode *
depthFirst : bool -> IEnumerable<SceneNode>
Parameters
- node
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node. - depthFirst
- Type: SystemBoolean
If set to then a depth-first search for descendants will be made;
otherwise a breadth-first search will be made.
Return Value
Type:
IEnumerableSceneNodeThe subtree (the given scene node and all of its descendants).
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
SceneNode. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also