| SceneHelperGetSubtree Method (SceneNode) |
Gets the subtree (the given scene node and all of its descendants) using a depth-first
search.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static IEnumerable<SceneNode> GetSubtree(
this SceneNode node
)
<ExtensionAttribute>
Public Shared Function GetSubtree (
node As SceneNode
) As IEnumerable(Of SceneNode)
public:
[ExtensionAttribute]
static IEnumerable<SceneNode^>^ GetSubtree(
SceneNode^ node
)
[<ExtensionAttribute>]
static member GetSubtree :
node : SceneNode -> IEnumerable<SceneNode>
Parameters
- node
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node.
Return Value
Type:
IEnumerableSceneNode
The subtree (the given scene node and all of its descendants) in depth-first order.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
SceneNode. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also