| Vector3DClampToZero Method (Vector3D) |
Returns a vector with near-zero vector components clamped to 0.
Namespace: DigitalRune.Mathematics.AlgebraAssembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax public static Vector3D ClampToZero(
Vector3D vector
)
Public Shared Function ClampToZero (
vector As Vector3D
) As Vector3D
public:
static Vector3D ClampToZero(
Vector3D vector
)
static member ClampToZero :
vector : Vector3D -> Vector3D
Parameters
- vector
- Type: DigitalRune.Mathematics.AlgebraVector3D
The vector.
Return Value
Type:
Vector3DThe vector with small components clamped to zero.
Remarks
Each vector component (X, Y and Z) is compared to zero. If the component is in the interval
[-
EpsilonD, +
EpsilonD] it is set to zero,
otherwise it remains unchanged.
See Also