Vector3D Structure |
Namespace: DigitalRune.Mathematics.Algebra
The Vector3D type exposes the following members.
Name | Description | |
---|---|---|
Vector3D(IListDouble) |
Initializes a new instance of the Vector3D class.
| |
Vector3D(Double) |
Initializes a new instance of Vector3D.
| |
Vector3D(Double) |
Initializes a new instance of Vector3D.
| |
Vector3D(Double, Double, Double) |
Initializes a new instance of Vector3D.
|
Name | Description | |
---|---|---|
Absolute |
Sets each vector component to its absolute value.
| |
Absolute(Vector3D) |
Returns a vector with the absolute values of the elements of the given vector.
| |
Add |
Adds two vectors.
| |
AreNumericallyEqual(Vector3D, Vector3D) |
Determines whether two vectors are equal (regarding the tolerance
EpsilonD).
| |
AreNumericallyEqual(Vector3D, Vector3D, Double) |
Determines whether two vectors are equal (regarding a specific tolerance).
| |
Clamp(Double, Double) |
Clamps the vector components to the range [min, max].
| |
Clamp(Vector3D, Double, Double) |
Returns a vector with the vector components clamped to the range [min, max].
| |
ClampToZero |
Clamps near-zero vector components to zero.
| |
ClampToZero(Double) |
Clamps near-zero vector components to zero.
| |
ClampToZero(Vector3D) |
Returns a vector with near-zero vector components clamped to 0.
| |
ClampToZero(Vector3D, Double) |
Returns a vector with near-zero vector components clamped to 0.
| |
Cross |
Calculates the cross product of two vectors.
| |
Divide(Vector3D, Vector3D) |
Divides the components of a vector by the components of another vector.
| |
Divide(Vector3D, Double) |
Divides a vector by a scalar.
| |
Dot |
Calculates the dot product of two vectors.
| |
Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector3D) |
Indicates whether the current object is equal to another object of the same type.
| |
FromXna |
Converts this Vector3D (DigitalRune Mathematics) to Vector3
(XNA Framework).
| |
GetAngle |
Calculates the angle between two vectors.
| |
GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Max |
Returns a vector that contains the highest value from each matching pair of components.
| |
Min |
Returns a vector that contains the lowest value from each matching pair of components.
| |
Multiply(Double, Vector3D) |
Multiplies a vector by a scalar.
| |
Multiply(Vector3D, Vector3D) |
Multiplies the components of two vectors by each other.
| |
Negate |
Negates a vector.
| |
Normalize |
Normalizes the vector.
| |
Parse(String) |
Converts the string representation of a 3-dimensional vector to its Vector3D
equivalent.
| |
Parse(String, IFormatProvider) |
Converts the string representation of a 3-dimensional vector in a specified culture-specific
format to its Vector3D equivalent.
| |
ProjectTo(Vector3D) |
Sets this vector to its projection onto the axis given by the target vector.
| |
ProjectTo(Vector3D, Vector3D) |
Projects a vector onto an axis given by the target vector.
| |
Subtract |
Subtracts a vector from a vector.
| |
ToArray |
Converts this vector to an array of 3 double values.
| |
ToCrossProductMatrix |
Returns the cross product matrix (skew matrix) of this vector.
| |
ToList |
Converts this vector to a list of 3 double values.
| |
ToString |
Returns the string representation of this vector.
(Overrides ValueTypeToString.) | |
ToString(IFormatProvider) |
Returns the string representation of this vector using the specified culture-specific format
information.
| |
ToVector3F |
Converts this Vector3D to Vector3F.
| |
ToVectorD |
Converts this Vector3D to VectorD.
| |
ToXna |
Converts this Vector3D (DigitalRune Mathematics) to Vector3
(XNA Framework).
| |
TryNormalize |
Tries to normalize the vector.
|
Name | Description | |
---|---|---|
Addition |
Adds two vectors.
| |
Division(Vector3D, Vector3D) |
Divides the components of a vector by the components of another vector.
| |
Division(Vector3D, Double) |
Divides a vector by a scalar.
| |
Equality |
Tests if two vectors are equal.
| |
(Vector3 to Vector3D) |
Performs an conversion from Vector3 (XNA Framework) to Vector3D
(DigitalRune Mathematics).
| |
(Vector3D to Double) |
Converts a vector to an array of 3 double values.
| |
(Vector3D to ListDouble) |
Converts a vector to a list of 3 double values.
| |
(Vector3D to Vector3F) |
Performs an explicit conversion from Vector3D to Vector3F.
| |
(Vector3D to Vector3) |
Performs an conversion from Vector3D (DigitalRune Mathematics) to
Vector3 (XNA Framework).
| |
GreaterThan |
Tests if each component of a vector is greater than the corresponding component of another
vector.
| |
GreaterThanOrEqual |
Tests if each component of a vector is greater or equal than the corresponding component of
another vector.
| |
(Vector3D to VectorD) |
Performs an implicit conversion from Vector3D to VectorD.
| |
Inequality |
Tests if two vectors are not equal.
| |
LessThan |
Tests if each component of a vector is less than the corresponding component of another
vector.
| |
LessThanOrEqual |
Tests if each component of a vector is less or equal than the corresponding component of
another vector.
| |
Multiply(Double, Vector3D) |
Multiplies a vector by a scalar.
| |
Multiply(Vector3D, Vector3D) |
Multiplies the components of two vectors by each other.
| |
Multiply(Vector3D, Double) |
Multiplies a vector by a scalar.
| |
Subtraction |
Subtracts a vector from a vector.
| |
UnaryNegation |
Negates a vector.
|
Name | Description | |
---|---|---|
Backward |
Returns a unit Vector3D pointing backward (0, 0, 1).
(Only available in the XNA-compatible build.)
| |
Down |
Returns a unit Vector3D pointing down (0, −1, 0).
(Only available in the XNA-compatible build.)
| |
Forward |
Returns a unit Vector3D pointing forward (0, 0, −1).
(Only available in the XNA-compatible build.)
| |
Left |
Returns a unit Vector3D pointing left (-1, 0, 0).
(Only available in the XNA-compatible build.)
| |
One |
Returns a Vector3D with all of its components set to one.
| |
Right |
Returns a unit Vector3D pointing right (1, 0, 0).
(Only available in the XNA-compatible build.)
| |
UnitX |
Returns the x unit Vector3D (1, 0, 0).
| |
UnitY |
Returns the value2 unit Vector3D (0, 1, 0).
| |
UnitZ |
Returns the z unit Vector3D (0, 0, 1).
| |
Up |
Returns a unit Vector3D pointing up (0, 1, 0).
(Only available in the XNA-compatible build.)
| |
X |
The x component.
| |
Y |
The y component.
| |
Z |
The z component.
| |
Zero |
Returns a Vector3D with all of its components set to zero.
|
Name | Description | |
---|---|---|
IndexOfLargestComponent |
Gets the index (zero-based) of the largest component.
| |
IndexOfSmallestComponent |
Gets the index (zero-based) of the largest component.
| |
IsNaN |
Gets a value indicating whether a component of the vector is NaN.
| |
IsNumericallyNormalized |
Returns a value indicating whether this vector is normalized (the length is numerically
equal to 1).
| |
IsNumericallyZero |
Returns a value indicating whether this vector has zero size (the length is numerically
equal to 0).
| |
Item |
Gets or sets the component at the specified index.
| |
LargestComponent |
Gets the value of the largest component.
| |
Length |
Gets or sets the length of this vector.
| |
LengthSquared |
Returns the squared length of this vector.
| |
Normalized |
Returns the normalized vector.
| |
Orthonormal1 |
Returns an arbitrary normalized Vector3D that is orthogonal to this vector.
| |
Orthonormal2 | ||
SmallestComponent |
Gets the value of the smallest component.
|