| Vector3D Structure |
Namespace: DigitalRune.Mathematics.Algebra
The Vector3D type exposes the following members.
| Name | Description | |
|---|---|---|
| Vector3D(IListDouble) |
Initializes a new instance of the Vector3D class.
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| Vector3D(Double) |
Initializes a new instance of Vector3D.
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| Vector3D(Double) |
Initializes a new instance of Vector3D.
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| Vector3D(Double, Double, Double) |
Initializes a new instance of Vector3D.
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| Name | Description | |
|---|---|---|
| Absolute |
Sets each vector component to its absolute value.
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| Absolute(Vector3D) |
Returns a vector with the absolute values of the elements of the given vector.
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| Add |
Adds two vectors.
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| AreNumericallyEqual(Vector3D, Vector3D) |
Determines whether two vectors are equal (regarding the tolerance
EpsilonD).
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| AreNumericallyEqual(Vector3D, Vector3D, Double) |
Determines whether two vectors are equal (regarding a specific tolerance).
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| Clamp(Double, Double) |
Clamps the vector components to the range [min, max].
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| Clamp(Vector3D, Double, Double) |
Returns a vector with the vector components clamped to the range [min, max].
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| ClampToZero |
Clamps near-zero vector components to zero.
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| ClampToZero(Double) |
Clamps near-zero vector components to zero.
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| ClampToZero(Vector3D) |
Returns a vector with near-zero vector components clamped to 0.
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| ClampToZero(Vector3D, Double) |
Returns a vector with near-zero vector components clamped to 0.
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| Cross |
Calculates the cross product of two vectors.
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| Divide(Vector3D, Vector3D) |
Divides the components of a vector by the components of another vector.
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| Divide(Vector3D, Double) |
Divides a vector by a scalar.
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| Dot |
Calculates the dot product of two vectors.
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| Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
| Equals(Vector3D) |
Indicates whether the current object is equal to another object of the same type.
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| FromXna |
Converts this Vector3D (DigitalRune Mathematics) to Vector3
(XNA Framework).
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| GetAngle |
Calculates the angle between two vectors.
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| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Max |
Returns a vector that contains the highest value from each matching pair of components.
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| Min |
Returns a vector that contains the lowest value from each matching pair of components.
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| Multiply(Double, Vector3D) |
Multiplies a vector by a scalar.
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| Multiply(Vector3D, Vector3D) |
Multiplies the components of two vectors by each other.
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| Negate |
Negates a vector.
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| Normalize |
Normalizes the vector.
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| Parse(String) |
Converts the string representation of a 3-dimensional vector to its Vector3D
equivalent.
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| Parse(String, IFormatProvider) |
Converts the string representation of a 3-dimensional vector in a specified culture-specific
format to its Vector3D equivalent.
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| ProjectTo(Vector3D) |
Sets this vector to its projection onto the axis given by the target vector.
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| ProjectTo(Vector3D, Vector3D) |
Projects a vector onto an axis given by the target vector.
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| Subtract |
Subtracts a vector from a vector.
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| ToArray |
Converts this vector to an array of 3 double values.
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| ToCrossProductMatrix |
Returns the cross product matrix (skew matrix) of this vector.
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| ToList |
Converts this vector to a list of 3 double values.
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| ToString |
Returns the string representation of this vector.
(Overrides ValueTypeToString.) | |
| ToString(IFormatProvider) |
Returns the string representation of this vector using the specified culture-specific format
information.
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| ToVector3F |
Converts this Vector3D to Vector3F.
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| ToVectorD |
Converts this Vector3D to VectorD.
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| ToXna |
Converts this Vector3D (DigitalRune Mathematics) to Vector3
(XNA Framework).
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| TryNormalize |
Tries to normalize the vector.
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| Name | Description | |
|---|---|---|
| Addition |
Adds two vectors.
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| Division(Vector3D, Vector3D) |
Divides the components of a vector by the components of another vector.
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| Division(Vector3D, Double) |
Divides a vector by a scalar.
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| Equality |
Tests if two vectors are equal.
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| (Vector3 to Vector3D) |
Performs an conversion from Vector3 (XNA Framework) to Vector3D
(DigitalRune Mathematics).
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| (Vector3D to Double) |
Converts a vector to an array of 3 double values.
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| (Vector3D to ListDouble) |
Converts a vector to a list of 3 double values.
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| (Vector3D to Vector3F) |
Performs an explicit conversion from Vector3D to Vector3F.
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| (Vector3D to Vector3) |
Performs an conversion from Vector3D (DigitalRune Mathematics) to
Vector3 (XNA Framework).
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| GreaterThan |
Tests if each component of a vector is greater than the corresponding component of another
vector.
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| GreaterThanOrEqual |
Tests if each component of a vector is greater or equal than the corresponding component of
another vector.
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| (Vector3D to VectorD) |
Performs an implicit conversion from Vector3D to VectorD.
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| Inequality |
Tests if two vectors are not equal.
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| LessThan |
Tests if each component of a vector is less than the corresponding component of another
vector.
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| LessThanOrEqual |
Tests if each component of a vector is less or equal than the corresponding component of
another vector.
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| Multiply(Double, Vector3D) |
Multiplies a vector by a scalar.
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| Multiply(Vector3D, Vector3D) |
Multiplies the components of two vectors by each other.
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| Multiply(Vector3D, Double) |
Multiplies a vector by a scalar.
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| Subtraction |
Subtracts a vector from a vector.
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| UnaryNegation |
Negates a vector.
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| Name | Description | |
|---|---|---|
| Backward |
Returns a unit Vector3D pointing backward (0, 0, 1).
(Only available in the XNA-compatible build.)
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| Down |
Returns a unit Vector3D pointing down (0, −1, 0).
(Only available in the XNA-compatible build.)
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| Forward |
Returns a unit Vector3D pointing forward (0, 0, −1).
(Only available in the XNA-compatible build.)
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| Left |
Returns a unit Vector3D pointing left (-1, 0, 0).
(Only available in the XNA-compatible build.)
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| One |
Returns a Vector3D with all of its components set to one.
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| Right |
Returns a unit Vector3D pointing right (1, 0, 0).
(Only available in the XNA-compatible build.)
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| UnitX |
Returns the x unit Vector3D (1, 0, 0).
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| UnitY |
Returns the value2 unit Vector3D (0, 1, 0).
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| UnitZ |
Returns the z unit Vector3D (0, 0, 1).
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| Up |
Returns a unit Vector3D pointing up (0, 1, 0).
(Only available in the XNA-compatible build.)
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| X |
The x component.
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| Y |
The y component.
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| Z |
The z component.
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| Zero |
Returns a Vector3D with all of its components set to zero.
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| Name | Description | |
|---|---|---|
| IndexOfLargestComponent |
Gets the index (zero-based) of the largest component.
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| IndexOfSmallestComponent |
Gets the index (zero-based) of the largest component.
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| IsNaN |
Gets a value indicating whether a component of the vector is NaN.
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| IsNumericallyNormalized |
Returns a value indicating whether this vector is normalized (the length is numerically
equal to 1).
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| IsNumericallyZero |
Returns a value indicating whether this vector has zero size (the length is numerically
equal to 0).
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| Item |
Gets or sets the component at the specified index.
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| LargestComponent |
Gets the value of the largest component.
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| Length |
Gets or sets the length of this vector.
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| LengthSquared |
Returns the squared length of this vector.
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| Normalized |
Returns the normalized vector.
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| Orthonormal1 |
Returns an arbitrary normalized Vector3D that is orthogonal to this vector.
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| Orthonormal2 | ||
| SmallestComponent |
Gets the value of the smallest component.
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