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DigitalRuneVector3DClampToZero Method (Vector3D, Double)
Returns a vector with near-zero vector components clamped to 0.

Namespace: DigitalRune.Mathematics.Algebra
Assembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax
public static Vector3D ClampToZero(
	Vector3D vector,
	double epsilon
)

Parameters

vector
Type: DigitalRune.Mathematics.AlgebraVector3D
The vector.
epsilon
Type: SystemDouble
The tolerance value.

Return Value

Type: Vector3D
The vector with small components clamped to zero.
Remarks
Each vector component (X, Y and Z) is compared to zero. If the component is in the interval [-epsilon, +epsilon] it is set to zero, otherwise it remains unchanged.
See Also