AnimationTransitions Class |
Namespace: DigitalRune.Animation
The AnimationTransitions type exposes the following members.
Name | Description | |
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Compose |
Combines the new animation. with existing animations by appending the new animation to the
end of the composition chains.
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Compose(TimeSpan) |
Gradually combines the new animation with existing animations by appending the new animation
to the end of the composition chains. The new animation fades in over the specified
duration.
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Compose(AnimationInstance) |
Combines the new animation with existing animations by inserting the new animation after the
specified animation into the composition chains. The new animation takes effect immediately.
| |
Compose(AnimationInstance, TimeSpan) |
Combines the new animation with existing animations by inserting the new animation after the
specified animation into the composition chains. The new animation fades in over the
specified duration.
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Replace |
Replaces all existing animations with the new animation. The new animation takes effect
immediately. The previous animations are stopped and removed from the animation system.
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Replace(TimeSpan) |
Gradually replaces all existing animations with the new animation. The new animation fades
in over the specified duration. After this duration the previous animations are stopped and
removed from the animation system.
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Replace(AnimationInstance) |
Replaces the specified animation with the new animation. The new animation takes effect
immediately. The previous animation is stopped and removed from the animation system.
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Replace(AnimationInstance, TimeSpan) |
Gradually replaces the specified animation with the new animation. The new animation fades
in over the specified duration. After this duration the previous animation is stopped and
removed from the animation system.
| |
SnapshotAndReplace |
Takes a snapshot of the current animation and then starts the new animation. The new
animation is initialized with the snapshot and takes effect immediately. The previous
animations are stopped and removed from the animation system.
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