| SceneHaveContact Method |
Determines whether bounding shapes of two scene nodes overlap.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool HaveContact(
SceneNode nodeA,
SceneNode nodeB
)
Public Function HaveContact (
nodeA As SceneNode,
nodeB As SceneNode
) As Boolean
public:
virtual bool HaveContact(
SceneNode^ nodeA,
SceneNode^ nodeB
) sealed
abstract HaveContact :
nodeA : SceneNode *
nodeB : SceneNode -> bool
override HaveContact :
nodeA : SceneNode *
nodeB : SceneNode -> bool
Parameters
- nodeA
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The first scene node. - nodeB
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The second scene node.
Return Value
Type:
Boolean if the bounding shape of the scene nodes overlap;
if the two nodes do not touch.
Implements
ISceneHaveContact(SceneNode, SceneNode)See Also