| DRTextureProcessorFormat Property |
Gets or sets the texture format of output.
Namespace: DigitalRune.Graphics.Content.PipelineAssembly: DigitalRune.Graphics.Content.Pipeline (in DigitalRune.Graphics.Content.Pipeline.dll) Version: 1.2.0.0 (1.2.0.14454)
Syntax [DefaultValueAttribute(DRTextureFormat.Color)]
public virtual DRTextureFormat Format { get; set; }
<DefaultValueAttribute(DRTextureFormat.Color)>
Public Overridable Property Format As DRTextureFormat
Get
Set
public:
[DefaultValueAttribute(DRTextureFormat::Color)]
virtual property DRTextureFormat Format {
DRTextureFormat get ();
void set (DRTextureFormat value);
}
[<DefaultValueAttribute(DRTextureFormat.Color)>]
abstract Format : DRTextureFormat with get, set
[<DefaultValueAttribute(DRTextureFormat.Color)>]
override Format : DRTextureFormat with get, set
Property Value
Type:
DRTextureFormatThe texture format of the output.
Remarks
The input format can either be left unchanged from the source asset, converted to a
corresponding
Color, or compressed using the appropriate
Dxt format.
See Also