| SceneNodeSceneChanged Event |
Occurs when the local subtree changed.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public event EventHandler<SceneChangedEventArgs> SceneChanged
Public Event SceneChanged As EventHandler(Of SceneChangedEventArgs)
public:
event EventHandler<SceneChangedEventArgs^>^ SceneChanged {
void add (EventHandler<SceneChangedEventArgs^>^ value);
void remove (EventHandler<SceneChangedEventArgs^>^ value);
}
member SceneChanged : IEvent<EventHandler<SceneChangedEventArgs>,
SceneChangedEventArgs>
Value
Type:
SystemEventHandlerSceneChangedEventArgsSee Also