Vector4D Structure |
Namespace: DigitalRune.Mathematics.Algebra
The Vector4D type exposes the following members.
Name | Description | |
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Vector4D(IListDouble) |
Initializes a new instance of Vector4D.
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Vector4D(Double) |
Initializes a new instance of Vector4D.
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Vector4D(Double) |
Initializes a new instance of Vector4D.
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Vector4D(Vector3D, Double) |
Initializes a new instance of the Vector4D class.
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Vector4D(Double, Double, Double, Double) |
Initializes a new instance of Vector4D.
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Name | Description | |
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Absolute |
Sets each vector component to its absolute value.
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Absolute(Vector4D) |
Returns a vector with the absolute values of the elements of the given vector.
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Add |
Adds two vectors.
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AreNumericallyEqual(Vector4D, Vector4D) |
Determines whether two vectors are equal (regarding the tolerance
EpsilonD).
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AreNumericallyEqual(Vector4D, Vector4D, Double) |
Determines whether two vectors are equal (regarding a specific tolerance).
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Clamp(Double, Double) |
Clamps the vector components to the range [min, max].
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Clamp(Vector4D, Double, Double) |
Returns a vector with the vector components clamped to the range [min, max].
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ClampToZero |
Clamps near-zero vector components to zero.
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ClampToZero(Double) |
Clamps near-zero vector components to zero.
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ClampToZero(Vector4D) |
Returns a vector with near-zero vector components clamped to 0.
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ClampToZero(Vector4D, Double) |
Returns a vector with near-zero vector components clamped to 0.
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Divide(Vector4D, Vector4D) |
Divides the components of a vector by the components of another
vector.
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Divide(Vector4D, Double) |
Divides a vector by a scalar.
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Dot |
Returns the dot product of two vectors.
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Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector4D) |
Indicates whether the current object is equal to another object of the same type.
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FromXna |
Converts this Vector4D (DigitalRune Mathematics) to Vector4
(XNA Framework).
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GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HomogeneousDivide |
Performs the homogeneous divide or perspective divide: X, Y and Z are divided by W.
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Max |
Returns a vector that contains the highest value from each matching pair of components.
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Min |
Returns a vector that contains the lowest value from each matching pair of components.
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Multiply(Double, Vector4D) |
Multiplies a vector by a scalar.
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Multiply(Vector4D, Vector4D) |
Multiplies the components of two vectors by each other.
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Negate |
Negates a vector.
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Normalize |
Normalizes the vector.
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Parse(String) |
Converts the string representation of a 4-dimensional vector to its Vector4D
equivalent.
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Parse(String, IFormatProvider) |
Converts the string representation of a 4-dimensional vector in a specified culture-specific
format to its Vector4D equivalent.
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ProjectTo(Vector4D) |
Sets this vector to its projection onto the axis given by the target vector.
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ProjectTo(Vector4D, Vector4D) |
Projects a vector onto an axis given by the target vector.
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Subtract |
Subtracts a vector from a vector.
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ToArray |
Converts this vector to an array of 4 double values.
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ToList |
Converts this vector to a list of 4 double values.
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ToString |
Returns the string representation of this vector.
(Overrides ValueTypeToString.) | |
ToString(IFormatProvider) |
Returns the string representation of this vector using the specified culture-specific format
information.
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ToVector4F |
Converts this Vector4D to Vector4F.
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ToVectorD |
Converts this Vector4D to VectorD.
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ToXna |
Converts this Vector4D (DigitalRune Mathematics) to Vector4
(XNA Framework).
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TryNormalize |
Tries to normalize the vector.
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Name | Description | |
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Addition |
Adds two vectors.
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Division(Vector4D, Vector4D) |
Divides the components of a vector by the components of another
vector.
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Division(Vector4D, Double) |
Divides a vector by a scalar.
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Equality |
Tests if two vectors are equal.
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(Vector4 to Vector4D) |
Performs an conversion from Vector4 (XNA Framework) to Vector4D
(DigitalRune Mathematics).
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(Vector4D to Double) |
Converts a vector to an array of 4 double values.
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(Vector4D to ListDouble) |
Converts a vector to a list of 4 double values.
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(Vector4D to Vector4F) |
Performs an explicit conversion from Vector4D to Vector4F.
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(Vector4D to Vector4) |
Performs an conversion from Vector4D (DigitalRune Mathematics) to
Vector4 (XNA Framework).
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GreaterThan |
Tests if each component of a vector is greater than the corresponding component of another
vector.
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GreaterThanOrEqual |
Tests if each component of a vector is greater or equal than the corresponding component of
another vector.
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(Vector4D to VectorD) |
Performs an implicit conversion from Vector4D to VectorD.
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Inequality |
Tests if two vectors are not equal.
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LessThan |
Tests if each component of a vector is less than the corresponding component of another
vector.
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LessThanOrEqual |
Tests if each component of a vector is less or equal than the corresponding component of
another vector.
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Multiply(Double, Vector4D) |
Multiplies a vector by a scalar.
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Multiply(Vector4D, Vector4D) |
Multiplies the components of two vectors by each other.
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Multiply(Vector4D, Double) |
Multiplies a vector by a scalar.
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Subtraction |
Subtracts a vector from a vector.
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UnaryNegation |
Negates a vector.
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Name | Description | |
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One |
Returns a Vector4D with all of its components set to one.
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UnitW |
Returns the w unit Vector4D (0, 0, 0, 1).
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UnitX |
Returns the x unit Vector4D (1, 0, 0, 0).
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UnitY |
Returns the y unit Vector4D (0, 1, 0, 0).
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UnitZ |
Returns the z unit Vector4D (0, 0, 1, 0).
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W |
The w component.
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X |
The x component.
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Y |
The y component.
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Z |
The z component.
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Zero |
Returns a Vector4D with all of its components set to zero.
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Name | Description | |
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IndexOfLargestComponent |
Gets the index (zero-based) of the largest component.
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IndexOfSmallestComponent |
Gets the index (zero-based) of the smallest component.
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IsNaN |
Gets a value indicating whether a component of the vector is NaN.
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IsNumericallyNormalized |
Returns a value indicating whether this vector is normalized (the length is numerically
equal to 1).
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IsNumericallyZero |
Returns a value indicating whether this vector has zero size (the length is numerically
equal to 0).
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Item |
Gets or sets the component at the specified index.
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LargestComponent |
Gets the value of the largest component.
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Length |
Gets or sets the length of this vector.
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LengthSquared |
Returns the squared length of this vector.
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Normalized |
Returns the normalized vector.
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SmallestComponent |
Gets the value of the largest component.
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XYZ |
Gets or sets the components x, y and z as a Vector3D.
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