| SceneEffectParameterSemantics Fields |
The SceneEffectParameterSemantics type exposes the following members.
| Name | Description | |
|---|---|---|
| AmbientLight | ||
| AmbientLightAttenuation |
The hemispheric attenuation factor of the ambient light (Single).
(0 = pure ambient, no hemispheric lighting; 1 = one-sided hemispheric lighting)
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| AmbientLightUp |
The up vector of the ambient light in world space (Vector3
or Vector4). (Used for hemispheric attenuation
AmbientLightAttenuation.)
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| Bones | Obsolete.
The skinning matrices for mesh skinning (array of Matrix).
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| CameraDirection | ||
| CameraFar |
The distance of the camera far plane (Single).
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| CameraNear |
The distance of the camera near plane (Single).
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| CameraPosition | ||
| DecalAlpha |
The opacity of the decal (Single).
| |
| DecalNormalThreshold |
The normal threshold of the decal given as cos(α) (Single).
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| DecalOptions |
The decal options.
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| DecalOrientation |
The orientation of the decal (= z-axis in world space, Vector3).
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| DirectionalLightDiffuse | ||
| DirectionalLightDirection | ||
| DirectionalLightShadowCascadeDistances |
The cascade split distances of a directional light shadow (Vector4).
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| DirectionalLightShadowDepthBias |
The depth bias of each cascade of a directional light shadow (Vector4).
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| DirectionalLightShadowDepthBiasOffset |
The depth bias offset of each cascade of a directional light shadow (Vector4).
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| DirectionalLightShadowDepthBiasScale |
The depth bias scale of each cascade of a directional light shadow (Vector4).
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| DirectionalLightShadowFadeOutDistance |
The distance where a directional light shadow starts to fade out (Single).
| |
| DirectionalLightShadowFadeOutRange |
The relative range over which directional light shadows are faded out
(Single).
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| DirectionalLightShadowFilterRadius |
The filter radius of a directional light shadow (Single).
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| DirectionalLightShadowFog |
The shadow factor that is used beyond the maximum distance of a directional light shadow
(Single).
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| DirectionalLightShadowJitterResolution |
The jitter resolution (for jitter sampling) of a directional light shadow
(Single).
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| DirectionalLightShadowMap |
The shadow map of a directional light shadow (Texture2D).
| |
| DirectionalLightShadowMapSize |
The shadow map size of a directional light shadow (Vector2).
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| DirectionalLightShadowMaxDistance |
The maximum distance up to which a directional light shadow is rendered
(Single).
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| DirectionalLightShadowNormalOffset |
The normal offset of each cascade of a directional light shadow (Vector4).
| |
| DirectionalLightShadowNumberOfCascades |
The number of cascades of a directional light shadow (Int32).
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| DirectionalLightShadowParameters |
The shadow parameters of a directional light shadow.
(The type is either struct ShadowParameters as defined in ShadowMap.fxh
or struct CascadedShadowParameters as defined in CascadedShadowMap.fxh.)
| |
| DirectionalLightShadowViewProjections |
The transform matrices of a directional light shadow (array of Matrix).
| |
| DirectionalLightSpecular | ||
| DirectionalLightTexture |
The texture of a directional light (Texture2D).
| |
| DirectionalLightTextureMatrix |
The texture matrix of a directional light which converts positions from world
space to the texture space of the light (Matrix).
| |
| DirectionalLightTextureOffset |
The texture offset of a directional light (Vector2).
| |
| DirectionalLightTextureScale |
The texture scale of a directional light (Vector2).
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| EnvironmentMap |
The cube map texture containing the environment (TextureCube).
(Environment cube maps in a scene are defined using ImageBasedLights.)
| |
| EnvironmentMapDiffuse | ||
| EnvironmentMapMatrix |
The texture matrix of the environment map which converts positions from world
space to the texture space of the cube map (Matrix).
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| EnvironmentMapRgbmMax | ||
| EnvironmentMapSize |
The side length of one cube map face of the environment map in texels (Single).
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| EnvironmentMapSpecular | ||
| FogColor |
The fog color (RGBA as Vector4).
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| FogDensity |
The density of the fog (Single).
| |
| FogEnd |
The end distance of the fog (Single).
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| FogParameters |
The combined parameters of the fog; a Vector4 containing:
(start distance, end distance or 1 / density, fog curve exponent, height falloff).
| |
| FogStart |
The start distance of the fog (Single).
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| LastCameraDirection | ||
| LastCameraPosition | ||
| LastPosition | ||
| LastProjection |
The projection matrix (Matrix) of the last frame.
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| LastProjectionInverse |
The inverse projection matrix (Matrix) of the last frame.
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| LastProjectionInverseTranspose |
The transpose of the inverse projection matrix (Matrix) of the last frame.
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| LastProjectionTranspose |
The transpose of the projection matrix (Matrix) of the last frame.
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| LastView |
The view matrix (Matrix) of the last frame.
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| LastViewInverse |
The inverse view matrix (Matrix) of the last frame.
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| LastViewInverseTranspose |
The transpose of the inverse view matrix (Matrix) of the last frame.
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| LastViewProjection |
The view-projection matrix (Matrix) of the last frame.
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| LastViewProjectionInverse |
The inverse view-projection matrix (Matrix) of the last frame.
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| LastViewProjectionInverseTranspose |
The transpose of the inverse view-projection matrix (Matrix) of the last frame.
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| LastViewProjectionTranspose |
The transpose of the view-projection matrix (Matrix) of the last frame.
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| LastViewTranspose |
The transpose of the view matrix (Matrix) of the last frame.
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| LastWorld |
The world matrix (Matrix) of the last frame.
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| LastWorldInverse |
The inverse world matrix (Matrix) of the last frame.
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| LastWorldInverseTranspose |
The transpose of the inverse world matrix (Matrix) of the last frame.
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| LastWorldTranspose |
The transpose of the world matrix (Matrix) of the last frame.
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| LastWorldView |
The world-view matrix (Matrix) of the last frame.
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| LastWorldViewInverse |
The inverse world-view matrix (Matrix) of the last frame.
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| LastWorldViewInverseTranspose |
The transpose of the inverse world-view matrix (Matrix) of the last frame.
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| LastWorldViewProjection |
The world-view-projection matrix (Matrix) of the last frame.
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| LastWorldViewProjectionInverse |
The inverse world-view-projection matrix (Matrix) of the last frame.
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| LastWorldViewProjectionInverseTranspose |
The transpose of the inverse world-view-projection matrix (Matrix) of the last frame.
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| LastWorldViewProjectionTranspose |
The transpose of the world-view-projection matrix (Matrix) of the last frame.
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| LastWorldViewTranspose |
The transpose of the world-view matrix (Matrix) of the last frame.
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| LodCameraPosition |
The position of the camera used as reference for LOD calculations (Vector3).
| |
| PointLightAttenuation |
The attenuation exponent of a point light (Single).
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| PointLightDiffuse | ||
| PointLightPosition | ||
| PointLightRange |
The range of a point light (Single).
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| PointLightSpecular | ||
| PointLightTexture |
The texture of a point light (TextureCube).
| |
| PointLightTextureMatrix |
The texture matrix of a point light which converts directions from world
space to the texture space of the light (Matrix).
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| Position | ||
| Projection |
The projection matrix (Matrix).
| |
| ProjectionInverse |
The inverse projection matrix (Matrix).
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| ProjectionInverseTranspose |
The transpose of the inverse projection matrix (Matrix).
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| ProjectionTranspose |
The transpose of the projection matrix (Matrix).
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| ProjectorLightAttenuation |
The attenuation exponent of a projector light (Single).
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| ProjectorLightDiffuse | ||
| ProjectorLightDirection | ||
| ProjectorLightPosition | ||
| ProjectorLightRange |
The range of a projector light (Single).
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| ProjectorLightSpecular | ||
| ProjectorLightTexture |
The texture that is projected by the projector light.
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| ProjectorLightTextureMatrix |
The texture matrix of a projector light which converts positions from world
space to the texture space of the light (Matrix).
| |
| ProjectorLightViewProjection |
The view-projection matrix of the projector light.
| |
| ShadowFar |
The distance to the far plane of the shadow projection (Single). (Only valid
during shadow map creation.)
| |
| ShadowNear |
The distance to the near plane of the shadow projection (Single). (Only valid
during shadow map creation.)
| |
| SpotlightAttenuation |
The attenuation exponent of a spotlight (Single).
| |
| SpotlightCutoffAngle |
The cutoff (penumbra) angle of the spotlight in radians (Single).
| |
| SpotlightDiffuse | ||
| SpotlightDirection | ||
| SpotlightFalloffAngle |
The falloff (umbra) angle of the spotlight in radians (Single).
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| SpotlightPosition | ||
| SpotlightRange |
The range of a spotlight (Single).
| |
| SpotlightSpecular | ||
| SpotlightTexture |
The texture of a spotlight (Texture2D).
| |
| SpotlightTextureMatrix |
The texture matrix of a spotlight which converts positions from world
space to the texture space of the light (Matrix).
| |
| UnscaledWorld |
Same as World, except that the matrix does not contain any scale factors.
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| UnscaledWorldView |
Same as WorldView, except that the matrix does not contain any scale factors.
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| View |
The view matrix (Matrix).
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| ViewInverse |
The inverse of the view matrix (Matrix).
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| ViewInverseTranspose |
The transpose of the inverse view matrix (Matrix).
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| ViewProjection |
The view-projection matrix (Matrix).
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| ViewProjectionInverse |
The inverse view-projection matrix (Matrix).
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| ViewProjectionInverseTranspose |
The transpose of the inverse view-projection matrix (Matrix).
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| ViewProjectionTranspose |
The transpose of the view-projection matrix (Matrix).
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| ViewTranspose |
The transpose of the view matrix (Matrix).
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| World |
The world matrix (Matrix).
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| WorldInverse |
The inverse world matrix (Matrix).
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| WorldInverseTranspose |
The transpose of the inverse world matrix (Matrix).
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| WorldTranspose |
The transpose of the world matrix (Matrix).
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| WorldView |
The world-view matrix (Matrix).
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| WorldViewInverse |
The inverse world-view matrix (Matrix).
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| WorldViewInverseTranspose |
The transpose of the inverse world-view matrix (Matrix).
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| WorldViewProjection |
The world-view-projection matrix (Matrix).
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| WorldViewProjectionInverse |
The inverse world-view-projection matrix (Matrix).
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| WorldViewProjectionInverseTranspose |
The transpose of the inverse world-view-projection matrix (Matrix).
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| WorldViewProjectionTranspose |
The transpose of the world-view-projection matrix (Matrix).
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| WorldViewTranspose |
The transpose of the world-view matrix (Matrix).
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