| Matrix44D Methods |
The Matrix44D type exposes the following members.
| Name | Description | |
|---|---|---|
| Absolute |
Sets each matrix element to its absolute value.
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| Absolute(Matrix44D) |
Returns a matrix with the absolute values of the elements of the given matrix.
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| Add |
Adds two matrices.
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| AreNumericallyEqual(Matrix44D, Matrix44D) |
Determines whether two matrices are equal (regarding the tolerance
EpsilonD).
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| AreNumericallyEqual(Matrix44D, Matrix44D, Double) |
Determines whether two matrices are equal (regarding a specific tolerance).
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| ClampToZero |
Clamps near-zero matrix elements to zero.
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| ClampToZero(Double) |
Clamps near-zero matrix elements to zero.
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| ClampToZero(Matrix44D) |
Returns a matrix with the matrix elements clamped to the range [min, max].
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| ClampToZero(Matrix44D, Double) |
Returns a matrix with the matrix elements clamped to the range [min, max].
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| CreateLookAt |
Creates a right-handed look-at matrix (view matrix). (Only available in the XNA-compatible
build.)
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| CreateOrthographic |
Creates a right-handed, orthographic projection matrix. (Only available in the XNA
compatible build.)
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| CreateOrthographicOffCenter |
Creates a customized (off-center), right-handed, orthographic projection matrix. (Only
available in the XNA-compatible build.)
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| CreatePerspective |
Creates a right-handed, perspective projection matrix. (Only available in the XNA-compatible
build.)
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| CreatePerspectiveFieldOfView |
Creates a right-handed, perspective projection matrix based on a field of view. (Only
available in the XNA-compatible build.)
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| CreatePerspectiveOffCenter |
Creates a customized, right-handed, perspective projection matrix. (Only available in the
XNA-compatible build.)
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| CreateRotation(QuaternionD) |
Creates a rotation matrix from a unit quaternion.
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| CreateRotation(Vector3D, Double) |
Creates a rotation matrix from axis and angle.
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| CreateRotationX |
Creates a matrix that specifies a rotation around the x-axis.
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| CreateRotationY |
Creates a matrix that specifies a rotation around the y-axis.
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| CreateRotationZ |
Creates a matrix that specifies a rotation around the z-axis.
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| CreateScale(Double) |
Creates a scaling matrix.
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| CreateScale(Vector3D) |
Creates a scaling matrix.
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| CreateScale(Double, Double, Double) |
Creates a scaling matrix.
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| CreateTranslation(Vector3D) |
Creates a translation matrix from a vector.
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| CreateTranslation(Double, Double, Double) |
Creates a translation matrix from the given values.
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| Decompose(Vector3D, Matrix33D, Vector3D) |
Decomposes the matrix into the scale, translation, and rotation components.
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| Decompose(Vector3D, QuaternionD, Vector3D) |
Decomposes the matrix into the scale, translation, and rotation components.
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| DecomposeFast(Vector3D, Matrix33D, Vector3D) |
Decomposes the matrix into the scale, translation, and rotation components. (This method is
faster than Decompose(Vector3D, Matrix33D, Vector3D), but the matrix
must be a valid 3D scale/rotation/translation (SRT) matrix.)
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| DecomposeFast(Vector3D, QuaternionD, Vector3D) |
Decomposes the matrix into the scale, translation, and rotation components. (This method is
faster than Decompose(Vector3D, QuaternionD, Vector3D), but the
matrix must be a valid 3D scale/rotation/translation (SRT) matrix.)
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| Divide |
Divides a matrix by a scalar.
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| Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
| Equals(Matrix44D) |
Indicates whether the current object is equal to another object of the same type.
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| FromXna | ||
| GetColumn |
Gets a column as Vector4D.
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| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetRow |
Gets a row as Vector4D.
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Invert |
Inverts the matrix.
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| Multiply(Double, Matrix44D) |
Multiplies a matrix by a scalar.
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| Multiply(Matrix44D, Matrix44D) |
Multiplies two matrices.
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| Multiply(Matrix44D, Vector4D) |
Multiplies a matrix with a column vector.
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| Negate |
Negates a matrix.
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| SetColumn |
Sets a column from a Vector4D.
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| SetRow |
Sets a row from a Vector4D.
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| Subtract |
Subtracts two matrices.
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| ToArray1D |
Converts this matrix to an array of double values.
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| ToArray2D |
Converts this Matrix44D to a 2-dimensional double array.
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| ToArrayJagged |
Converts this Matrix44D to a jagged double array.
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| ToList |
Converts this matrix to a list of double values.
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| ToMatrix44F | ||
| ToMatrixD | ||
| ToString |
Returns the string representation of this matrix.
(Overrides ValueTypeToString.) | |
| ToString(IFormatProvider) |
Returns the string representation of this matrix using the specified culture-specific format
information.
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| ToXna | ||
| TransformDirection |
Transforms a direction vector (or tangent vector).
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| TransformNormal |
Transforms a normal vector.
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| TransformPosition |
Transforms a position.
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| Transpose |
Transposes this matrix.
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| TryInvert |
Inverts the matrix if it is invertible.
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