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DigitalRuneInputManagerIsGamePadHandled Method (LogicalPlayerIndex)
Gets a value indicating whether gamepad input of a given player has already been handled.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public bool IsGamePadHandled(
	LogicalPlayerIndex player
)

Parameters

player
Type: DigitalRune.Game.InputLogicalPlayerIndex
The LogicalPlayerIndex that identifies the player. (Any to check all of players.)

Return Value

Type: Boolean
if the input for the given player was already handled. If player is LogicalPlayerIndex.Any is returned if any game controller input was already handled.

Implements

IInputServiceIsGamePadHandled(LogicalPlayerIndex)
Remarks
This flags are automatically reset (= set to ) by the input service in each frame. Game components can set this flag to indicate that they have handled the game controller input and other game components should not handle this input anymore. To set these flags use SetGamePadHandled(LogicalPlayerIndex, Boolean).
See Also