| InputManager Methods |
The InputManager type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetGamePadState(PlayerIndex) |
Gets the gamepad state of the given game controller. (Not available in Silverlight.)
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| GetGamePadState(LogicalPlayerIndex) |
Gets the gamepad state for the given player.
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| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetLogicalPlayer |
Gets the game controller assigned to the specified player. (Not available in Silverlight.)
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| GetPreviousGamePadState(PlayerIndex) |
Gets the gamepad state of the last frame of the given game controller.
(Only available in XNA Windows Phone builds.)
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| GetPreviousGamePadState(LogicalPlayerIndex) |
Gets the gamepad state of the last frame for the given player.
(Not available in Silverlight.)
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsDoubleClick(Keys) |
Determines whether the specified key was double-clicked.
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| IsDoubleClick(MouseButtons) |
Determines whether the specified button has been double-clicked.
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| IsDoubleClick(Buttons, LogicalPlayerIndex) |
Determines whether the specified button has been double-clicked by the given player.
(Not available in Silverlight.)
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| IsDoubleClick(Buttons, PlayerIndex) |
Determines whether the specified button has been double-clicked on the given game
controller. (Not available in Silverlight.)
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| IsDown(Keys) |
Determines whether the specified key is down.
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| IsDown(MouseButtons) |
Determines whether the specified button is down.
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| IsDown(Buttons, LogicalPlayerIndex) |
Determines whether the specified button is down for the given player.
(Not available in Silverlight.)
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| IsDown(Buttons, PlayerIndex) |
Determines whether the specified button is down on the given game controller.
(Not available in Silverlight.)
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| IsGamePadHandled(PlayerIndex) |
Gets a value indicating whether the input of a given game controller has already been
handled. (Not available in Silverlight.)
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| IsGamePadHandled(LogicalPlayerIndex) |
Gets a value indicating whether gamepad input of a given player has already been handled.
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| IsPressed(Keys, Boolean) |
Determines whether the specified key was previously up and has been pressed.
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| IsPressed(MouseButtons, Boolean) |
Determines whether the specified button was previously up and has been pressed.
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| IsPressed(Buttons, Boolean, LogicalPlayerIndex) |
Determines whether the specified button has been pressed by the given player.
(Not available in Silverlight.)
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| IsPressed(Buttons, Boolean, PlayerIndex) |
Determines whether the specified button has been pressed on the given game controller.
(Not available in Silverlight.)
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| IsReleased(Keys) |
Determines whether the specified key was previously down and has been released.
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| IsReleased(MouseButtons) |
Determines whether the specified button was previously down and has been released.
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| IsReleased(Buttons, LogicalPlayerIndex) |
Determines whether the specified button has been released by the given player.
(Not available in Silverlight.)
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| IsReleased(Buttons, PlayerIndex) |
Determines whether the specified button has been released on the given game controller.
(Not available in Silverlight.)
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| IsUp(Keys) |
Determines whether the specified key is up.
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| IsUp(MouseButtons) |
Determines whether the specified button is up.
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| IsUp(Buttons, LogicalPlayerIndex) |
Determines whether the specified button is up for the given player.
(Not available in Silverlight.)
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| IsUp(Buttons, PlayerIndex) |
Determines whether the specified button is up on the given game controller.
(Not available in Silverlight.)
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetAllHandled |
Sets all "IsHandled" flags to the given value.
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| SetGamePadHandled(PlayerIndex, Boolean) |
Sets the IsGamePadHandled flags of a given game controller.
(Not available in Silverlight.)
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| SetGamePadHandled(LogicalPlayerIndex, Boolean) |
Sets the IsGamePadHandled flags for the given player. (Not available in Silverlight.)
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| SetLogicalPlayer |
Assigns a game controller to a player. (Not available in Silverlight.)
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Updates the input states. This method must be called once per frame.
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