| InputManagerSetGamePadHandled Method (LogicalPlayerIndex, Boolean) |
Sets the IsGamePadHandled flags for the given player. (Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public void SetGamePadHandled(
LogicalPlayerIndex player,
bool value
)
Public Sub SetGamePadHandled (
player As LogicalPlayerIndex,
value As Boolean
)
public:
virtual void SetGamePadHandled(
LogicalPlayerIndex player,
bool value
) sealed
abstract SetGamePadHandled :
player : LogicalPlayerIndex *
value : bool -> unit
override SetGamePadHandled :
player : LogicalPlayerIndex *
value : bool -> unit
Parameters
- player
- Type: DigitalRune.Game.InputLogicalPlayerIndex
The LogicalPlayerIndex that identifies the player.
(Any to set the IsGamePadHandled flag of
all players.)
- value
- Type: SystemBoolean
The new value for the IsGamePadHandled flag.
Implements
IInputServiceSetGamePadHandled(LogicalPlayerIndex, Boolean)See Also