| InputManagerSetGamePadHandled Method (PlayerIndex, Boolean) |
Sets the IsGamePadHandled flags of a given game controller.
(Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public void SetGamePadHandled(
PlayerIndex controller,
bool value
)
Public Sub SetGamePadHandled (
controller As PlayerIndex,
value As Boolean
)
public:
virtual void SetGamePadHandled(
PlayerIndex controller,
bool value
) sealed
abstract SetGamePadHandled :
controller : PlayerIndex *
value : bool -> unit
override SetGamePadHandled :
controller : PlayerIndex *
value : bool -> unit
Parameters
- controller
- Type: PlayerIndex
The PlayerIndex that identifies the game controller.
- value
- Type: SystemBoolean
The new value for the IsGamePadHandled flag.
Implements
IInputServiceSetGamePadHandled(PlayerIndex, Boolean)See Also