| InputManagerGetPreviousGamePadState Method (LogicalPlayerIndex) |
Gets the gamepad state of the last frame for the given player.
(Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public GamePadState GetPreviousGamePadState(
LogicalPlayerIndex player
)
Public Function GetPreviousGamePadState (
player As LogicalPlayerIndex
) As GamePadState
public:
virtual GamePadState GetPreviousGamePadState(
LogicalPlayerIndex player
) sealed
abstract GetPreviousGamePadState :
player : LogicalPlayerIndex -> GamePadState
override GetPreviousGamePadState :
player : LogicalPlayerIndex -> GamePadState
Parameters
- player
- Type: DigitalRune.Game.InputLogicalPlayerIndex
The LogicalPlayerIndex that identifies the player.
Return Value
Type:
GamePadState
The gamepad state of the last frame.
Implements
IInputServiceGetPreviousGamePadState(LogicalPlayerIndex)See Also