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DigitalRuneInputManagerGetPreviousGamePadState Method (LogicalPlayerIndex)
Gets the gamepad state of the last frame for the given player. (Not available in Silverlight.)

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public GamePadState GetPreviousGamePadState(
	LogicalPlayerIndex player
)

Parameters

player
Type: DigitalRune.Game.InputLogicalPlayerIndex
The LogicalPlayerIndex that identifies the player.

Return Value

Type: GamePadState
The gamepad state of the last frame.

Implements

IInputServiceGetPreviousGamePadState(LogicalPlayerIndex)
See Also