| InputManagerIsPressed Method (Buttons, Boolean, LogicalPlayerIndex) |
Determines whether the specified button has been pressed by the given player.
(Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public bool IsPressed(
Buttons button,
bool useButtonRepetition,
LogicalPlayerIndex player
)
Public Function IsPressed (
button As Buttons,
useButtonRepetition As Boolean,
player As LogicalPlayerIndex
) As Boolean
public:
virtual bool IsPressed(
Buttons button,
bool useButtonRepetition,
LogicalPlayerIndex player
) sealed
abstract IsPressed :
button : Buttons *
useButtonRepetition : bool *
player : LogicalPlayerIndex -> bool
override IsPressed :
button : Buttons *
useButtonRepetition : bool *
player : LogicalPlayerIndex -> bool
Parameters
- button
- Type: Buttons
The button. - useButtonRepetition
- Type: SystemBoolean
If set to physical and virtual button presses (see
IInputService) are returned; otherwise, only physical button presses are
returned.
- player
- Type: DigitalRune.Game.InputLogicalPlayerIndex
The LogicalPlayerIndex that identifies the player.
(Any to check the game controllers of all available
players.)
Return Value
Type:
Boolean if the specified button was previously up and has been pressed;
otherwise,
.
Implements
IInputServiceIsPressed(Buttons, Boolean, LogicalPlayerIndex)See Also