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DigitalRuneInputManagerIsPressed Method (Buttons, Boolean, LogicalPlayerIndex)
Determines whether the specified button has been pressed by the given player. (Not available in Silverlight.)

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public bool IsPressed(
	Buttons button,
	bool useButtonRepetition,
	LogicalPlayerIndex player
)

Parameters

button
Type: Buttons
The button.
useButtonRepetition
Type: SystemBoolean
If set to physical and virtual button presses (see IInputService) are returned; otherwise, only physical button presses are returned.
player
Type: DigitalRune.Game.InputLogicalPlayerIndex
The LogicalPlayerIndex that identifies the player. (Any to check the game controllers of all available players.)

Return Value

Type: Boolean
if the specified button was previously up and has been pressed; otherwise, .

Implements

IInputServiceIsPressed(Buttons, Boolean, LogicalPlayerIndex)
See Also