InputManagerIsPressed Method |
Name | Description | |
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IsPressed(Keys, Boolean) |
Determines whether the specified key was previously up and has been pressed.
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IsPressed(MouseButtons, Boolean) |
Determines whether the specified button was previously up and has been pressed.
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IsPressed(Buttons, Boolean, LogicalPlayerIndex) |
Determines whether the specified button has been pressed by the given player.
(Not available in Silverlight.)
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IsPressed(Buttons, Boolean, PlayerIndex) |
Determines whether the specified button has been pressed on the given game controller.
(Not available in Silverlight.)
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