| MeshInstancingNodeTShape Property |
Gets or sets the bounding shape of this scene node.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Shape Shape { get; set; }
Public Property Shape As Shape
Get
Set
public:
property Shape^ Shape {
Shape^ get ();
void set (Shape^ value);
}
member Shape : Shape with get, set
Property Value
Type:
Shape
The bounding shape. The bounding shape contains only the current node - it does not include
the bounds of the children! The default value is an
Infinite shape.
Exceptions Remarks
The default bounding shape is
Infinite,
which does not allow frustum culling. When all instances are set a bounding shape that
covers all mesh instances should be set!
See Also