| MeshInstancingNodeTInstances Property |
Gets or sets the collection which stores data for each instance.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public ICollection<T> Instances { get; set; }
Public Property Instances As ICollection(Of T)
Get
Set
public:
property ICollection<T>^ Instances {
ICollection<T>^ get ();
void set (ICollection<T>^ value);
}
member Instances : ICollection<'T> with get, set
Property Value
Type:
ICollectionT
The collection which stores data for each instance. The default value is
, which means that no instances are rendered.
Remarks
This collection must be set by the user. The most efficient collection type is
an array of
T (
T[]). However, any other collection type (e.g.
ListT) can be used as well.
See Also