| GraphicsHelperGetFrustumFarCorners Method (Projection, Vector3) |
Gets the view space positions of the 4 far corners of the viewing frustum.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static void GetFrustumFarCorners(
Projection projection,
Vector3[] frustumFarCorners
)
Public Shared Sub GetFrustumFarCorners (
projection As Projection,
frustumFarCorners As Vector3()
)
public:
static void GetFrustumFarCorners(
Projection^ projection,
array<Vector3>^ frustumFarCorners
)
static member GetFrustumFarCorners :
projection : Projection *
frustumFarCorners : Vector3[] -> unit
Parameters
- projection
- Type: DigitalRune.GraphicsProjection
The projection. - frustumFarCorners
- Type: Vector3
A 4 element array that will be initialized with the frustum far corners.
Exceptions Remarks frustumFarCorners will be initialized with the 4 corner positions (in
view space) of the far plane of the projection frustum. The order of the corners is:
top-left, top-right, bottom-left, bottom-right.
See Also