Click or drag to resize
DigitalRuneTriangleMeshAdd Method (ITriangleMesh, Boolean)
Adds the triangles of the specified mesh.

Namespace: DigitalRune.Geometry.Meshes
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public void Add(
	ITriangleMesh mesh,
	bool weldVerticesBruteForce
)

Parameters

mesh
Type: DigitalRune.Geometry.MeshesITriangleMesh
The mesh.
weldVerticesBruteForce
Type: SystemBoolean
If set to , vertex welding is performed. A brute-force method is used for welding which can be very slow for large triangle meshes. For large meshes it is recommended to call WeldVertices after all triangles have been added.
Remarks
This method does not remove degenerate triangles. Use Add(Triangle, Boolean, Single, Boolean) if more control over vertex welding and if removal of degenerate triangles is desired.
See Also