TriangleMesh Methods |
The TriangleMesh type exposes the following members.
Name | Description | |
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Add(ITriangleMesh) |
Adds the triangles of the specified mesh (without vertex welding).
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Add(Triangle) |
Adds the triangle (without vertex welding).
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Add(ITriangleMesh, Boolean) |
Adds the triangles of the specified mesh.
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Add(Triangle, Boolean) |
Adds the triangle.
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Add(Triangle, Boolean, Single, Boolean) |
Adds the triangle.
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Clone |
Creates a new TriangleMesh that is a copy of the current instance.
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ComputeNormals |
Computes the mesh normals.
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Equals | (Inherited from Object.) | |
FromModel |
Creates a triangle mesh from an XNA Model. (Only available in the
XNA-compatible build, except Silverlight.)
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetTriangle |
Gets the triangle with the given index.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
ReverseWindingOrder |
Changes the winding order of all triangles.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Transform |
Transforms all vertices by the given matrix.
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WeldVertices |
Removes duplicate vertices.
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WeldVertices(Single) |
Removes duplicate vertices.
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Name | Description | |
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GetVolume |
Gets the enclosed volume of a triangle mesh.
(Defined by GeometryHelper.) |