| TransitionOnAction Method |
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax protected virtual void OnAction(
StateEventArgs eventArgs
)
Protected Overridable Sub OnAction (
eventArgs As StateEventArgs
)
protected:
virtual void OnAction(
StateEventArgs^ eventArgs
)
abstract OnAction :
eventArgs : StateEventArgs -> unit
override OnAction :
eventArgs : StateEventArgs -> unit
Parameters
- eventArgs
- Type: DigitalRune.Game.StatesStateEventArgs
StateEventArgs object that provides the arguments for the event.
Remarks Notes to Inheritors: When overriding OnAction(StateEventArgs) in a derived
class, be sure to call the base class's OnAction(StateEventArgs) method so that registered
delegates receive the event.
See Also