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DigitalRuneSkeletonMapperRotationOffset Property
Gets or sets the rotation offset between SkeletonPoseA and SkeletonPoseB. (This a rotation that transforms rotations from model A space to model B space.)

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public QuaternionF RotationOffset { get; set; }

Property Value

Type: QuaternionF
The rotation offset. The default value is Identity.
Remarks
The rotation offset rotates the first skeleton into the direction of the second skeleton. The rotation offset must be used if the skeletons use different model spaces. For example, if one skeleton uses Y as the local "up" axis and the other skeleton uses Z as the local "up" axis.
See Also