| SkeletonMapperRotationOffset Property |
Gets or sets the rotation offset between
SkeletonPoseA and
SkeletonPoseB. (This a rotation that transforms rotations from model A space
to model B space.)
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public QuaternionF RotationOffset { get; set; }
Public Property RotationOffset As QuaternionF
Get
Set
public:
property QuaternionF RotationOffset {
QuaternionF get ();
void set (QuaternionF value);
}
member RotationOffset : QuaternionF with get, set
Property Value
Type:
QuaternionF
The rotation offset. The default value is
Identity.
Remarks
The rotation offset rotates the first skeleton into the direction of the second skeleton.
The rotation offset must be used if the skeletons use different model spaces. For example,
if one skeleton uses Y as the local "up" axis and the other skeleton uses Z as the local
"up" axis.
See Also