|  | RebuildZBufferRendererRender Method | 
 Overload List
Overload List| Name | Description | |
|---|---|---|
|  | Render(RenderContext, Vector4F) | 
            Rebuilds the current hardware Z-buffer from the G-Buffer and writes the specified color 
            value to the current render target.
             | 
|  | Render(RenderContext, Texture2D) | 
            Rebuilds the current hardware Z-buffer from the G-Buffer and copies the specified texture
            to the render target.
             | 
|  | Render(RenderContext, Boolean) | 
            Rebuilds the current hardware Z-buffer from the G-Buffer and clears or preserves the current
            render target.
             | 
 See Also
See Also