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DigitalRuneRebuildZBufferRendererRender Method
Rebuilds the current hardware Z-buffer from the G-Buffer and optionally writes a color or texture to the render target.
Overload List
  NameDescription
Public methodRender(RenderContext, Vector4F)
Rebuilds the current hardware Z-buffer from the G-Buffer and writes the specified color value to the current render target.
Public methodRender(RenderContext, Texture2D)
Rebuilds the current hardware Z-buffer from the G-Buffer and copies the specified texture to the render target.
Public methodRender(RenderContext, Boolean)
Rebuilds the current hardware Z-buffer from the G-Buffer and clears or preserves the current render target.
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