RebuildZBufferRendererRender Method |
Name | Description | |
---|---|---|
Render(RenderContext, Vector4F) |
Rebuilds the current hardware Z-buffer from the G-Buffer and writes the specified color
value to the current render target.
| |
Render(RenderContext, Texture2D) |
Rebuilds the current hardware Z-buffer from the G-Buffer and copies the specified texture
to the render target.
| |
Render(RenderContext, Boolean) |
Rebuilds the current hardware Z-buffer from the G-Buffer and clears or preserves the current
render target.
|