| RebuildZBufferRendererRender Method (RenderContext, Vector4F) |
Rebuilds the current hardware Z-buffer from the G-Buffer and writes the specified color
value to the current render target.
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void Render(
RenderContext context,
Vector4F color
)
Public Sub Render (
context As RenderContext,
color As Vector4F
)
public:
void Render(
RenderContext^ context,
Vector4F color
)
member Render :
context : RenderContext *
color : Vector4F -> unit
Parameters
- context
- Type: DigitalRune.GraphicsRenderContext
The render context. (CameraNode and
GBuffer0 need to be set.)
- color
- Type: DigitalRune.Mathematics.AlgebraVector4F
The color to be written to the render target.
Exceptions See Also