Click or drag to resize
DigitalRuneRebuildZBufferRendererRender Method (RenderContext, Vector4F)
Rebuilds the current hardware Z-buffer from the G-Buffer and writes the specified color value to the current render target.

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public void Render(
	RenderContext context,
	Vector4F color
)

Parameters

context
Type: DigitalRune.GraphicsRenderContext
The render context. (CameraNode and GBuffer0 need to be set.)
color
Type: DigitalRune.Mathematics.AlgebraVector4F
The color to be written to the render target.
Exceptions
ExceptionCondition
ArgumentNullExceptioncontext is .
See Also