| CollisionFilterSet Method (CollisionObject, CollisionObject, Boolean) |
Namespace: DigitalRune.Geometry.CollisionsAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public void Set(
CollisionObject objectA,
CollisionObject objectB,
bool collisionsEnabled
)
Public Sub Set (
objectA As CollisionObject,
objectB As CollisionObject,
collisionsEnabled As Boolean
)
public:
virtual void Set(
CollisionObject^ objectA,
CollisionObject^ objectB,
bool collisionsEnabled
) sealed
abstract Set :
objectA : CollisionObject *
objectB : CollisionObject *
collisionsEnabled : bool -> unit
override Set :
objectA : CollisionObject *
objectB : CollisionObject *
collisionsEnabled : bool -> unit
Parameters
- objectA
- Type: DigitalRune.Geometry.CollisionsCollisionObject
The first collision object. - objectB
- Type: DigitalRune.Geometry.CollisionsCollisionObject
The second collision object. - collisionsEnabled
- Type: SystemBoolean
If set to collisions between objectA and
objectB are enabled. Use to disable collisions.
Implements
ICollisionFilterSet(CollisionObject, CollisionObject, Boolean)See Also