| TerrainBaseClearValues Property |
Gets or sets the values written into the
BaseClipmap textures when
it is cleared.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector4F[] BaseClearValues { get; }
Public ReadOnly Property BaseClearValues As Vector4F()
Get
public:
property array<Vector4F>^ BaseClearValues {
array<Vector4F>^ get ();
}
member BaseClearValues : Vector4F[] with get
Property Value
Type:
Vector4F
The clear values for the
BaseClipmap. The default values are
(-10000, 0, 0, 1) for the first clipmap texture and (0, 0, 0, 0) for the remaining clipmap
textures.
See Also