RenderToTextureTextureMatrix Property |
Namespace: DigitalRune.Graphics
This matrix is set automatically.
When the target Texture is a 2D render target, this matrix represents a projective texturing matrix. It transforms world space positions to texture space.
When the target Texture is a cube map render target, this matrix represents the orientation of the cube map. It transforms world space directions to texture space. Usually, the cube map will be aligned with the world space axes, and this matrix will be the identity matrix.