| RenderToTextureLastFrame Property |
Gets the number of the last frame in which the texture was rendered.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int LastFrame { get; }
Public ReadOnly Property LastFrame As Integer
Get
public:
property int LastFrame {
int get ();
}
member LastFrame : int with get
Property Value
Type:
Int32The number of the frame in which the texture was rendered.
Remarks
The property
LastFrame can be used to determine when the texture was updated
the last time. (Note: When using
RenderToTextureNodes, the texture is usually
only updated when the
RenderToTextureNode is visible from the player's point
of view.)
See Also