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DigitalRuneRenderToTextureLastFrame Property
Gets the number of the last frame in which the texture was rendered.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public int LastFrame { get; }

Property Value

Type: Int32
The number of the frame in which the texture was rendered.
Remarks
The property LastFrame can be used to determine when the texture was updated the last time. (Note: When using RenderToTextureNodes, the texture is usually only updated when the RenderToTextureNode is visible from the player's point of view.)
See Also