| StandardShadowDefaultNear Property |
Gets or sets the default near plane distance for the shadow projection.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float DefaultNear { get; set; }
Public Property DefaultNear As Single
Get
Set
public:
property float DefaultNear {
float get ();
void set (float value);
}
member DefaultNear : float32 with get, set
Property Value
Type:
SingleThe default near plane distance for the shadow projection.
Remarks
Some light sources define their own projection that is used to compute the shadows (e.g.
ProjectorLights). Some lights (e.g.
Spotlights) do not
explicitly define a projection. In these cases this value defines the near plane distance
that should be used for the shadow projection matrix.
See Also