StandardShadow Class |
Namespace: DigitalRune.Graphics
The StandardShadow type exposes the following members.
Name | Description | |
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StandardShadow |
Initializes a new instance of the StandardShadow class.
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Name | Description | |
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Clone |
Creates a new Shadow that is a clone (deep copy) of the current instance.
(Inherited from Shadow.) | |
CloneCore |
Makes the instance a clone (deep copy) of the specified Shadow.
(Overrides ShadowCloneCore(Shadow).) | |
CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
Shadow derived class.
(Overrides ShadowCreateInstanceCore.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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DefaultNear |
Gets or sets the default near plane distance for the shadow projection.
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DepthBias |
Gets or sets the depth bias used to remove "surface acne".
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DepthBiasOffset | Obsolete.
Gets or sets the depth bias offset used to remove surface acne.
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DepthBiasScale | Obsolete.
Gets or sets the depth bias scale used to remove surface acne.
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FilterRadius |
Gets or sets the filter radius.
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JitterResolution |
Gets or sets the jitter resolution (for jitter sampling).
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NormalOffset |
Gets or sets the normal offset used to remove "surface acne".
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NumberOfSamples |
Gets or sets the number of filter samples.
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Prefer16Bit |
Gets or sets a value indicating whether the shadow map should use a 16-bit format to store
depth.
(Inherited from Shadow.) | |
PreferredSize |
Gets or sets the size of the desired size of the shadow map in texels.
(Inherited from Shadow.) | |
ShadowMap |
Gets or sets the shadow map.
| |
ShadowMask |
Gets or sets the shadow mask.
(Inherited from Shadow.) | |
ShadowMaskChannel |
Gets or sets the shadow mask channel.
(Inherited from Shadow.) |