| ManualClockTimeChanged Event |
Occurs when the time changed.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<GameClockEventArgs> TimeChanged
Public Event TimeChanged As EventHandler(Of GameClockEventArgs)
public:
virtual event EventHandler<GameClockEventArgs^>^ TimeChanged {
void add (EventHandler<GameClockEventArgs^>^ value);
void remove (EventHandler<GameClockEventArgs^>^ value);
}
abstract TimeChanged : IEvent<EventHandler<GameClockEventArgs>,
GameClockEventArgs>
override TimeChanged : IEvent<EventHandler<GameClockEventArgs>,
GameClockEventArgs>
Value
Type:
SystemEventHandlerGameClockEventArgsImplements
IGameClockTimeChangedRemarks
This event is raised at variable or fixed intervals to indicate the beginning of the next
frame of the game.
See Also