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DigitalRuneManualClockTimeChanged Event
Occurs when the time changed.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public event EventHandler<GameClockEventArgs> TimeChanged

Value

Type: SystemEventHandlerGameClockEventArgs

Implements

IGameClockTimeChanged
Remarks
This event is raised at variable or fixed intervals to indicate the beginning of the next frame of the game.
See Also