| DebugRendererDrawModel Method (SceneNode, Color, Boolean, Boolean) |
Draws a model (meshes without textures).
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void DrawModel(
SceneNode sceneNode,
Color color,
bool drawWireFrame,
bool drawOverScene
)
Public Sub DrawModel (
sceneNode As SceneNode,
color As Color,
drawWireFrame As Boolean,
drawOverScene As Boolean
)
public:
void DrawModel(
SceneNode^ sceneNode,
Color color,
bool drawWireFrame,
bool drawOverScene
)
member DrawModel :
sceneNode : SceneNode *
color : Color *
drawWireFrame : bool *
drawOverScene : bool -> unit
Parameters
- sceneNode
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node, usually a ModelNode. - color
- Type: Color
The color. - drawWireFrame
- Type: SystemBoolean
If set to the wire-frame is drawn; otherwise the mesh is drawn with
solid faces.
- drawOverScene
- Type: SystemBoolean
If set to the object is drawn over the graphics scene (depth-test
disabled).
Exceptions Exception | Condition |
---|
NotSupportedException |
Drawing solid objects with disabled depth test is not yet supported.
|
See Also