ModelNode Class |
Namespace: DigitalRune.Graphics.SceneGraph
The ModelNode type exposes the following members.
Name | Description | |
---|---|---|
Clone |
Creates a new SceneNode that is a clone of the current instance (incl. all
children).
| |
CloneCore |
Makes the instance a clone (deep copy) of the specified SceneNode.
(Overrides SceneNodeCloneCore(SceneNode).) | |
CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
SceneNode derived class.
(Overrides SceneNodeCreateInstanceCore.) | |
Dispose(Boolean) |
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.) | |
Dispose(Boolean, Boolean) |
Releases the unmanaged resources used by an instance of the SceneNode class
and optionally releases the managed resources.
(Inherited from SceneNode.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invalidate |
Invalidates this scene node and all children.
(Inherited from SceneNode.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnParentChanged |
Called when Parent was changed.
(Inherited from SceneNode.) | |
OnPoseChanged |
Raises the PoseChanged event.
(Inherited from SceneNode.) | |
OnSceneChanged |
Raises the SceneChanged event.
(Inherited from SceneNode.) | |
OnShapeChanged |
Raises the ShapeChanged event.
(Inherited from SceneNode.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
ClearLastPose |
Clears the LastPoseWorld property of the current scene node (and its
descendants).
(Defined by SceneHelper.) | |
ClearLastScale |
Clears the LastScaleWorld property of the current scene node (and
its descendants).
(Defined by SceneHelper.) | |
Contains |
Determines whether whether a scene node contains another scene node in its subtree.
(Defined by SceneHelper.) | |
GetAncestors |
Gets the ancestors of the given scene node.
(Defined by SceneHelper.) | |
GetChildren |
Gets the children of the given scene node.
(Defined by SceneHelper.) | |
GetDescendants | Overloaded.
Gets the descendants of the given scene node using a depth-first search.
(Defined by SceneHelper.) | |
GetDescendants(Boolean) | Overloaded.
Gets the descendants of the given scene node using a depth-first or a breadth-first search.
(Defined by SceneHelper.) | |
GetLeaves |
Gets the leaves of the scene node.
(Defined by SceneHelper.) | |
GetRoot |
Gets the root node.
(Defined by SceneHelper.) | |
GetSceneNode |
Gets a scene node by name from the subtree of the specified scene node.
(Defined by SceneHelper.) | |
GetSelfAndAncestors |
Gets the scene node and its ancestors scene.
(Defined by SceneHelper.) | |
GetSubtree | Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first
search.
(Defined by SceneHelper.) | |
GetSubtree(Boolean) | Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first or a
breadth-first search.
(Defined by SceneHelper.) | |
GetSubtreeAabb |
Gets the AABB of the current subtree.
(Defined by SceneHelper.) | |
LookAt(Vector3F, Vector3F) | Overloaded.
Rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.) | |
LookAt(Vector3F, Vector3F, Vector3F) | Overloaded.
Moves and rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.) | |
SetInstanceAlpha |
Sets the opacity (alpha) of a scene node - see remarks.
(Defined by SceneHelper.) | |
SetLastPose |
Sets LastPoseWorld to the current
PoseWorld.
(Defined by SceneHelper.) | |
SetLastScale |
Sets LastScaleWorld to the current
ScaleWorld.
(Defined by SceneHelper.) | |
SupportsInstanceAlpha |
Determines whether the opacity of the scene node can be changed using
SetInstanceAlpha(SceneNode, Single).
(Defined by SceneHelper.) |
Name | Description | |
---|---|---|
Aabb |
Gets the axis-aligned bounding box (AABB) in world space.
(Inherited from SceneNode.) | |
ActualIsEnabled |
Gets a value indicating whether this scene node is actually enabled. (The method checks the
current scene node and its ancestors.)
(Inherited from SceneNode.) | |
CastsShadows |
Gets or sets a value indicating whether this scene node blocks the light and casts shadows.
(Inherited from SceneNode.) | |
Children |
Gets or sets the children of this scene node.
(Inherited from SceneNode.) | |
IsDisposed |
Gets a value indicating whether this scene node has been disposed of.
(Inherited from SceneNode.) | |
IsEnabled |
Gets or sets a value indicating whether this scene node is enabled. (May override children -
see remarks.)
(Inherited from SceneNode.) | |
IsRenderable |
Gets or sets a value indicating whether this scene node can be rendered with a
SceneNodeRenderer.
(Inherited from SceneNode.) | |
IsShadowCasterCulled |
Gets or sets a value indicating whether the occlusion culling determined that this scene
node does not need to be rendered into the shadow map of the directional light.
(Inherited from SceneNode.) | |
IsStatic |
Gets or sets a value indicating whether this scene node is static (immobile).
(Inherited from SceneNode.) | |
LastFrame |
Gets or sets the number of the last frame in which the scene node was rendered.
(Inherited from SceneNode.) | |
LastPoseWorld |
Gets or sets the PoseWorld of the last frame.
(Inherited from SceneNode.) | |
LastScaleWorld |
Gets or sets the ScaleWorld of the last frame.
(Inherited from SceneNode.) | |
MaxDistance |
Gets or sets the maximum distance up to which the scene node is rendered. (Needs to be
normalized - see remarks.)
(Inherited from SceneNode.) | |
Name |
Gets or sets the name of this scene node.
(Inherited from SceneNode.) | |
Parent |
Gets the parent scene node.
(Inherited from SceneNode.) | |
PoseLocal |
Gets or sets the pose (position and orientation) relative to the parent scene node.
(Inherited from SceneNode.) | |
PoseWorld |
Gets or sets the pose (position and orientation) in world space.
(Inherited from SceneNode.) | |
Proxy |
Gets or sets the proxy node.
(Inherited from SceneNode.) | |
RenderData |
Gets or sets the cached renderer data.
(Inherited from SceneNode.) | |
ScaleLocal |
Gets or sets the scale relative to the parent scene node.
(Inherited from SceneNode.) | |
ScaleWorld |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) | |
SceneData |
Gets or sets scene data.
(Inherited from SceneNode.) | |
Shape |
Gets (or sets) the bounding shape of this scene node.
(Inherited from SceneNode.) | |
SortTag |
Gets or sets the sort tag.
(Inherited from SceneNode.) | |
UserData |
Gets or sets user-defined data.
(Inherited from SceneNode.) | |
UserFlags |
Gets or sets a 16-bit value which can be used to store user-defined information or flags.
(Inherited from SceneNode.) |
Name | Description | |
---|---|---|
SceneChanged |
Occurs when the local subtree changed.
(Inherited from SceneNode.) | |
ShapeChanged |
Occurs when the Shape or ScaleWorld was changed.
(Inherited from SceneNode.) |
Name | Description | |
---|---|---|
IDisposableDispose |
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.) | |
IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
(Inherited from SceneNode.) | |
IGeometricObjectPose |
Gets the pose (position and orientation) in world space.
(Inherited from SceneNode.) | |
IGeometricObjectPoseChanged |
Occurs when the pose was changed.
(Inherited from SceneNode.) | |
IGeometricObjectScale |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) |
A ModelNode represents a 3D model. The complexity of a model can vary from a simple MeshNode to a complex hierarchical tree of MeshNodes, LightNodes, and other types of SceneNodes. The ModelNode basically represents a "mini scene" stored under a single scene node. - ModelNode is the root node of this scene.
Loading and Cloning a Model:
A model can be loaded from an asset that has been preprocessed by the XNA content pipeline.
For example:
ModelNode myModel = Content.Load<ModelNode>("dude");
The model node can be inserted in a IScene for rendering. The model node cannot be inserted multiple times into a scene. Also, it cannot be inserted into multiple scenes.
To render a model multiple times in a scene the model needs to be cloned by calling Clone:
// Clone the entire model.
ModelNode clonedModel = myModel.Clone();
Clone duplicates the ModelNode and its descendant nodes. The data objects referenced by the scene nodes, such as Mesh or Light, are not duplicated. The original model and the cloned model will references the same data objects. Only the instance information which is responsible for positioning the objects in the scene will be duplicated.)
Adding a Model to a scene:
To render a model, it needs to be added to a scene. ModelNode is derived from
SceneNode, hence it can be attached to any node of a scene. For example, the
following code inserts a model node under the root node of a scene.
// Insert model into scene.
myScene.Children.Add(myModel);