| SceneNodeUserData Property |
Gets or sets user-defined data.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Object UserData { get; set; }
Public Property UserData As Object
Get
Set
public:
property Object^ UserData {
Object^ get ();
void set (Object^ value);
}
member UserData : Object with get, set
Property Value
Type:
ObjectUser-defined data.
Remarks
This property is intended for application-specific data and is not used by the scene graph
itself.
Any object stored in UserData is copied per reference (shallow copy) when the
scene node is cloned. If the object implements IDisposable it will be disposed
together with the scene node.
See Also