| SceneNodeName Property |
Gets or sets the name of this scene node.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public string Name { get; set; }
Public Property Name As String
Get
Set
public:
virtual property String^ Name {
String^ get () sealed;
void set (String^ value) sealed;
}
abstract Name : string with get, set
override Name : string with get, set
Property Value
Type:
StringThe name of the scene node. The default value is
.
Implements
INamedObjectNameSee Also