| SceneNodeIsShadowCasterCulled Property |
Gets or sets a value indicating whether the occlusion culling determined that this scene
node does not need to be rendered into the shadow map of the directional light.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool IsShadowCasterCulled { get; set; }
Public Property IsShadowCasterCulled As Boolean
Get
Set
public:
property bool IsShadowCasterCulled {
bool get ();
void set (bool value);
}
member IsShadowCasterCulled : bool with get, set
Property Value
Type:
Boolean if this scene node does not need to be rendered into the shadow map
of the directional light; otherwise,
.
Remarks
The
OcclusionBuffer can determine if shadow caster is in the shadow of another
shadow caster. If this is the case,
IsShadowCasterCulled is set to
and the scene node does not need to be rendered into the shadow map.
This is only valid for the directional light which set during occlusion culling.
See Also