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DigitalRuneSceneNodeRenderData Property
Gets or sets the cached renderer data.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Object RenderData { get; set; }

Property Value

Type: Object
The cached renderer data.
Remarks

This property is not used by the scene node itself; it is reserved for use by a renderer that renders this scene node. The renderer can cache data in this property.

The RenderData is not cloned or copied when the scene node is being cloned. If the object implements IDisposable it will be disposed together with the scene node.

See Also