| SceneNodeRenderData Property |
Gets or sets the cached renderer data.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Object RenderData { get; set; }
Public Property RenderData As Object
Get
Set
public:
property Object^ RenderData {
Object^ get ();
void set (Object^ value);
}
member RenderData : Object with get, set
Property Value
Type:
ObjectThe cached renderer data.
Remarks
This property is not used by the scene node itself; it is reserved for use by a renderer
that renders this scene node. The renderer can cache data in this property.
The RenderData is not cloned or copied when the scene node is
being cloned. If the object implements IDisposable it will be disposed
together with the scene node.
See Also